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STEP 4: Anime-Spikey Hair
Drawing spikey hair without knowing how to draw more realistic hair can lead to some nonsense
mistakes. So, for that reason, I'm going through spikey hair after straight and curly hair even
though most of spikey hair mistakes I've seen are pretty much beginner mistakes. ^^
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Common Mistake #1: Deformed Head
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This shouldn't look unfamiliar - I've actually covered this topic in Step
One. Well, review time! ^o^ Look carefully at the image to the left. For some people, it
may be hard to see any mistakes, but if you look at the image to the right, you'll see that
the head is shaped really oddly: it's too small, as if it's been pressed around (ouch).
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To the left is what the head should look like. As you can see, the hair doesn't cover some
parts of the head, which doesn't make any sense. You should always draw the head *before*
getting started on the hair - it really helps you avoid this kind of mistake. The image to
the right shows what the whole thing should look like, with the hair completely covering the
head.
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CM #2: Flat Character
CM#2 is essencially a coloring/shading mistake, so it will be covered again in coloring process. But
it bothers me so much that I just can't leave it out here. ^^; I've seen some advanced artists color hair
this way (in which case, they're probably intentional), but that still doesn't stop me from getting annoyed.
So look: what's wrong with the hair highlight in the image to the right? The highlight sort of just
wraps around the hair as one single continuous line without any breaks. This "continuous line highlight"
method works for certain hair styles (especially the perfectly straight hair, which can be seen in
Escaflowne - Hitomi's hair), but NOT for spikey hair! Spikey hair spikes out like the needles of a hedgehog,
which means every single "spike" stands in all different directions. Different directions mean that
different spikes receive the light and cast the shadow in different parts. So if you ignore that and just
apply the continuous line highlight on spikey hair, it'll result in a very flat looking character, instead
of a nice 3D looking one.
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